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Normally every frame is recorded by staff — a winner button on the table card, or an answer to the camera’s “who won on table 3?” dialog. Player self-scoring hands the first tap to the players instead: they scan the QR on their table, tap who won the frame, and the front desk only gets involved when something is wrong. Frames are money in CueManager — the loser of a frame pays for it — so a player’s tap does not bill anything on its own. It creates a frame result waiting to be confirmed, and only something else agreeing with it turns that into a real, billed frame.
Self-scoring is off until you switch it on, and it never applies to snooker. See Where it applies.

Turning it on

1

Open the branch

Management → Branches, then edit the branch.
2

Find Player self-scoring

Tick Let players record their own frames.
3

Set the confirmation window

How long the other side has to confirm before the frame counts automatically. The default is 90 seconds; anything from 5 seconds to an hour is allowed.
4

Save the branch

Players at that branch see winner buttons on their phones from the next frame onwards.
A shorter window means less waiting and less chance a player walks off before confirming; a longer one gives the other side more room to object. Ninety seconds suits most clubs.

Where it applies

A player only gets winner buttons when all of this is true: When one of these is not met, the phone says why in plain words — “This club records frames at the front desk”, “This game is billed by time, so frames are not recorded” — instead of just hiding the buttons.

What happens when a player taps a winner

The player picks a side under the score. Their phone shows Recorded: … won with a countdown, and the other side’s phone asks Is that right? Nothing has been billed yet. That result now waits for one of four things:
1

The other side confirms

Only the opposing side can confirm — never the submitter, and in doubles never their own partner. A confirmation records the frame immediately.
2

The camera vouches for it

If a table camera has just seen a frame end on that table and nobody has answered its alert, the countdown is cut to at most 20 seconds. The camera proves that a frame ended, never who won, so the other side still gets a chance to object — a short one.
3

The countdown runs out

With nobody objecting, the frame is recorded automatically once the branch’s confirmation window has passed.
4

Staff decide it

The front desk can approve it, record it for the other side instead, or reject it outright. See what the front desk sees.
Either player can tap No, that’s wrong — which stops the countdown and puts it in front of the front desk — and the player who submitted it can undo their own mis-tap the same way. Once recorded, the frame is an ordinary frame: it charges the loser, at double the rate in doubles, exactly as if staff had tapped the button. Nothing about billing, receipts, or checkout changes.
Only one frame result can be waiting at a time on a given table. If both players tap at once, the second one is told the frame is already waiting and can simply confirm it.

What the front desk sees

Staff do not have to watch for any of this — the exceptions come to them. On the active session panel. A game with a result waiting shows a chip: who the player says won, and a countdown to when it will count. Two buttons sit next to it:
  • Approve — record the frame now instead of waiting out the window.
  • … won — record it for the other side instead, when the players got it round the wrong way.
Anywhere in the app. A disputed result opens a dialog on every till in the branch, the same way a camera alert does. It shows who claimed what, asks Who actually won it?, and offers Reject for a frame that never finished at all — rejecting records nothing. If the same player has already had frames counted in this game with nobody confirming them, the dialog says so. That is the pattern worth looking at before the bill lands. Frames staff record themselves always win. If the front desk records the frame from the table card while a player’s result is still waiting, the player’s result is dropped rather than billed a second time, and staff are told that the game has already moved on.

Switching it off for one game

The active session panel has a Player scoring on / off toggle. Use it when one table needs the front desk to take over — an argument, a phone that keeps mis-tapping, a guest playing on a member’s spot — without changing the setting for the whole club. Turning it off stops the next result; a result already waiting still resolves.

The limits that keep it honest

Self-scoring is a customer-facing write path, so it carries deliberate bounds: None of this stops staff from recording a frame the ordinary way at any moment.

Fixing a frame that was already recorded

The confirmation window is the correction period, but it is not the last word. A frame that was recorded wrongly — by a player or by staff — can be struck off the bill with Correct a frame on a running session. See Correcting a frame.